Archive for September, 2010

A little example app to my previous post: #WebOS-HowTo: Make your 2D SDL app @Palm Pixi compatible.

As promised I created a small example app which will show you a running example of how to make your 2D SDL app compatible with Pixi. Here it come, the source and also a complete (Windows VC++-based) project: Related itemsGithub projects to check outSome little notes about BlackBerry debug token and stuffwxWidgets 2.8.12 and Visual […]

September 28, 2010 · admin · No Comments
Posted in: Developing

#WebOS-HowTo: Make your 2D SDL app @Palm Pixi compatible

WebOS in the current version of 1.4.5 has a bug regarding 2D-SDL rendering. Normally, you would create a SDL_Surface, render your object on it and update the screen with help of SDL_Flip() or SDL_UpdateRect() call. This doesn’t really work on a Pixi: The app works for some seconds and then the screen stops updating. The […]

September 19, 2010 · admin · No Comments
Posted in: Developing

Crimson Fields for @Palm Pre #WebOS

That’s a screenshot of Crimson Fields for WebOS. I submitted the game 2 days ago and expect the approval in a couple of days. If you like turn-by-turn strategical games, don’t miss it. And don’t forget to tell your friends about it. Just try the Share-it button 🙂 Related itemsAnother helpful Windows utilityOnline Trello toolNo […]

September 4, 2010 · admin · No Comments
Posted in: Allgemein